Menu barΒΆ
The Menu bar contains general purpose menus.
File menu
- New : Creates a blank project.
 - Open : Opens an existing project.
 - Open As Box : Opens an existing project with 'Preferences > Hierarchy Attributes > OpenGL > Box Mode' set to Wireframe.
 - Save : Saves the project to its file if it exists else opens a file dialog to choose one.
 - Saves As : Saves the project using a file dialog.
 - Save As+ : Saves the project to its file and increments its number if it exists else appends number 1 to its name.
 - Recent Files : Displays a list of the last opened projects.
 - Import : Imports in the project Guerilla nodes using a file dialog.
 - Save Selection As : Saves a selected node using a file dialog.
 - Load Layout : Loads an existing layout using a file dialog.
 - Save Layout : Saves the current layout using a file dialog.
 - Dump Files : Copies all the project files into a directory using a file dialog.
 - Exit : Closes Guerilla Render.
 
Edit menu
- Undo : Erases the last change done to the document reverting to the previous document state.
 - Redo : Reverses the undo or advances to a more current document state.
 - Cut : Copies the current selection into a copy/paste buffer and deletes it.
 - Copy : Copies the current selection into a copy/paste buffer.
 - Paste : Pastes the content of the copy/paste buffer.
 - Duplicate with instances : Clone the selected nodes and instanciate their children nodes.
 - Delete : Deletes the current selection.
 - Add Comments : Creates a new multi-line comment text box for each node in the current selection.
 
View menu
- Frame : Reframes the view around the current node selection.
 - Arrange Graph : Makes a node graph more compact to better fit its view.
 - Wireframe : Displays the primitives in the viewport with a wireframe mode.
 - Filled : Displays the primitives in the viewport with a filled mode using Preferences > Default Lighting parameters.
 - Set View
        
- Browser : Sets the active window with a browser view.
 - Node List : Sets the active window with a node list view.
 - Linking : Sets the active window with a linking view.
 - Properties : Sets the active window with a properties view.
 - Library : Sets the active window with a library view.
 - Curves : Sets the active window with a curves editor view.
 - Render View : Sets the active window with a render view view.
 - Render Passes : Sets the active window with a render passes view.
 - Texture Coordinates : Sets the active window with a texture coordinates viewer.
 - Viewport
                
- Top : Sets the active window with a top orthogonal view.
 - Perspective : Sets the active window with a perspective view.
 - Right : Sets the active window with a right orthogonal view.
 - Front : Sets the active window with a front orthogonal view.
 - Bottom : Sets the active window with a bottom orthogonal view.
 - Cameras : Sets the active window with a view aiming from a camera.
 - Left : Sets the active window with a left orthogonal view.
 - Back : Sets the active window with a back orthogonal view.
 
 - Lights : Sets the active window with a view aiming from a light.
 
 - Show
        
- Show Selected : Shows in the viewports the current scene graph node selection.
 - Show All : Shows in the viewports all scene graph nodes.
 - Hide Selected : Hides in the viewports the current scene graph node selection.
 - Hide Unselected : Hides in the viewports the scene graph nodes not currently selected.
 - Hide All : Hides in the viewports all scene graph nodes.
 
 - Isolate Selection : Shows in the viewports only the current scene graph node selection.
 - FullScreen : Puts/restores the active window in full size/previouw size.
 - Lock Layout : Forbids the active window to be splitted.
 - Show/Hide console : Opens/closes the console.
 - New Window : Creates a new window outside the main one.
 - Commands Echo : Displays the executed LUA commands in the console.
 - Open References : Opens a window with the project references.
 
Create menu
- Create Material : Creates a new material.
 - Create Light : Creates a new point light.
 - Create Camera : Creates a new camera.
 - Create Target : Creates a new target.
 - Create Node : Creates a new scene graph node.
 - Create Reference : Creates a new reference using a file dialog.
 - Passes
        
- Create Render Pass : Creates a new render pass.
 - Create Bake 2D : Creates a new bake 2D pass.
 - Create Compositing : Creates a new compositing pass.
 
 - Create Procedural : Creates a new procedural.
 - Create RunProgram : Creates a new run program.
 - Create RibBox : Creates a new rib box.
 - Create RenderGraph : Creates a new render graph.
 - Create ShaderNode : Creates a new empty shader macro node.
 - Create DistanceMeter : Creates a new distance meter.
 - Create MayaCamera : Creates a new Maya camera.
 
Select menu
- Select All : Adds to the selection all the nodes in the active window.
 - Select None : Removes from the selection all the nodes in the active window.
 - Select Invert : Adds to the selection all the nodes not currently selected in the active window and removes from the selection the selected nodes in the active active window.
 - Select Camera : Adds to the selection the camera displaying the scene of the active viewport.
 - Select Target : Selects the targets of the current node selection.
 - Select Hierarchy : Add to the selection all the child nodes of each node in the current selection.
 - Select Connected Primitives : Selects the linked primitives of the current material selection.
 - Select Preferences : Selects the Preferences.
 - Save Selection By
        
- Save Selection By Path : Saves the current selection to a file using the path of the selected nodes.
 - Save Selection By Name : Saves the current selection to a file using the name of the selected nodes.
 - Save Selection By Geometry Path : Saves the current selection to a file using the geometry path (if it exists) of the selected nodes.
 
 - Load Selection : Loads a saved selection from a file.
 
Modify menu
- Assign material : Assigns the material of the current selection to the primitives of the current selection.
 - Constraints
        
- Add Depth Of Field Distance Constraint :
 - Add Stereo Distance Constraint :
 - Add Level Of Detail Constraint :
 - Add Plane Symmetry Constraint :
 
 - Mesh Light
        
- Set as Mesh Light : Transforms the selected primitive into a mesh light.
 - Unset as Light : Reverts back the primitive to a normal primitive.
 
 - Grouping
        
- Group : Creates a new scene graph node and puts the current node selection inside.
 - Ungroup : Puts all the childs of a selected scene graph node outside it and deletes the scene graph node.
 
 - Camera
        
- Frame Camera: Move the selected camera in order to reframe the project objects.
 
 - Id
        
- Set Id in selection: Add a dynamic Id attribut to every selected objects.
 - Remove Id in selection : Remove the dynamic Id attributs from the selected objects.
 
 
Render menu
- Render View : Creates a new tabbed window with a render view in the active window if there is no existing render view else makes focus on it.
 - Render image : Starts a new image render on your workstation.
 - Batch Render : Starts a new batch render on your workstation.
 - Farm Render : Launches the render on the farm.
 - Delayed Farm Render Current : Submit the current project to the render farm using the farm.
 - Delayed Farm Render Project : Submit a project to the render farm using the farm.
 
Help menu
- Documentation : Opens the documentation in your browser.
 - Samples : Opens a new Guerilla project with the corresponding sample.
 - Lua SDK : Opens the Guerilla Lua SDK in your browser.
 - Python SDK : Opens the Guerilla Python SDK in your browser.
 - Guerilla Web Site: Opens the Guerilla web site in your browser.
 - Activation : Opens the activation window.
 - Licence Server : Opens the current licence server monitor page.
 - About Guerilla Render : Opens the about window.
 
Layout menu
- Load Layout 1: Loads layout 1.
 - Load Layout 2: Loads layout 2.
 - Load Layout 3: Loads layout 3.
 - Load Layout 4: Loads layout 4.
 - Save Layout 1: Saves current window layout to layout 1.
 - Save Layout 2: Saves current window layout to layout 2.
 - Save Layout 3: Saves current window layout to layout 3.
 - Save Layout 4: Saves current window layout to layout 4.